Unit 8 Chilled ready meals Unit 9 Para-triathlete design challenge Unit 10 Design in the natural world Unit 11 Future tech now!
Entertainment picks lampas sa MovieBox
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Maaari Mo Ring Magustuhan
Year3 Science
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KS2 Science
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KS3 Science
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KS1 Science
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GRADE 5 - QUARTER 3 (All subjects)
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Year 10 Science
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Year 11 Science
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Nina And The Neurons
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Andy's Prehistoric Adventures
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Truth, courage and solutions for the climate crisis
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BrainPOP Sneak Peek
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Roots and Fruits | CBeebies
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Akili Loves Animals!!
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More Christmas Videos!
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Year4 Science
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Year2 Science
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Year 4 Science
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What is pollination? | Plants for kids
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Year 7 Science
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Maddie Presents "Do You Know?"
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Incredible Humans
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Back to School - Expanded
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Year6 Design and Technology
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Year 5 Science
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Mga Komento
10 Mga Komento
Many products are disposed of when we no longer need them, or when they have reached the end of their usable life. In this lesson, we will look at what designers could do to extend the life of a product once it has been used.
In this lesson, we will take a look at some of the products in a house that you could not do without, and consider what life might be like without microcontrollers.
In this lesson, we will focus on some of the new advances in technology that are changing the way we live and work.
In this lesson, we will look at how our lives have changed because of technology and what the future may hold.
In this lesson, we'll take a look at the materials nature uses to solve problems, we'll then have a go at inventing our own.
This lesson will focus on sustainability. We'll consider how we, as designers, can look to nature to make us accountable for the products we design and make. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
In this lesson, we will look to nature to inspire the form and aesthetic qualities of a product. We'll also take a look to see if nature can inspire the development of new technology and materials. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
In this lesson, we will consider different ways to present and 'pitch' your idea to a client.
