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Drug Effects Creator | FiveM Scripts | Lith Studios | ESX QBCore Standalone
Buy over at: https://lith.store/package/drug-effects-creator Join our discord!: https://discord.gg/CMXznkWYxa Script's documentation and config: https://docs.lith.store/premium-scripts/drug-effects-creator Turn your drug items into a full, customizable gameplay system instead of a simple “use item, get effect.” It gives you a slick in-game editor to design unique highs, visuals, and movement changes, then preview them live until they feel perfect. Everything saves server-side and syncs to players automatically, so you can keep iterating without headaches. On top of that, it includes an overdose mechanic that adds real risk and balance to stacking powerful effects. In-game Drug Editor Admins can create, edit, rename, and delete drug effects inside the game. Updates save on the server and push to everyone instantly. Preview mode lets you test an effect live before saving. Layered Visual & Movement Effects Effects can mix camera shake, screen filters, post-processing, and movement changes. They play over time, so they can build up, peak, and fade naturally. This makes drugs feel distinct and cinematic. Overdose system Drug use can build overdose risk that slowly fades down. Hitting warning/overdose levels triggers intense feedback effects so players feel the danger. This adds consequences and balance to stacking. Persistence (Save + Sync) Drug effects and key settings persist through restarts. Players automatically receive the latest definitions without extra steps. This keeps live servers stable while you iterate. Framework Support & Effect Resume Works with popular RP frameworks for consistent player handling. If someone reconnects mid-effect, it can continue instead of resetting. This improves fairness and immersion
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