الإعلان الترويجي
خيارات ترفيهية إضافية خارج MovieBox
نبرز أيضًا وجهات شريكة لعشاق الألعاب الخفيفة والدراما القصيرة. افتح أي تجربة بضغطة واحدة.
قد يعجبك أيضًا
SS 1 Chemistry
Signal in catalog
Learn English With Disney Movies
Signal in catalog
Educational Videos for Children - Lingokids
Signal in catalog
CoComelon For Journeys
Signal in catalog
SS 1 Business & Finance
Signal in catalog
Primary 2 Mathematics
Signal in catalog
Learn Colors with CoComelon!
Signal in catalog
Learn English with Movies
Signal in catalog
JJ & Friends by CoComelon
Signal in catalog
SS 3 Literature
Signal in catalog
KS3 German
Signal in catalog
Learn With Ms Rachel - Learn To Talk - Baby, Toddler and Preschool Learning
Signal in catalog
KS3 Music
Signal in catalog
Alphabet Letter Hunt!
Signal in catalog
Learn To Talk with Ms Rachel
Signal in catalog
Learn Swahili - African Language for Kids!
Signal in catalog
Learn Christmas English with TV Series and Movies
Signal in catalog
BabyBus | Animal Songs & Stories | Learn Animals for Kids
Signal in catalog
Songs for Kids
Signal in catalog
Learn English with Music
Signal in catalog
Preschool Videos with Ms Rachel
Signal in catalog
Learn English with PODCASTS
Signal in catalog
Learn To Read with Ms Rachel
Signal in catalog
Learn British English with TV Series
Signal in catalog
التعليقات
10 تعليق
In this lesson, we will complete our Tappy Tap App by making the score screen. After this, we will then be given a choice of projects to work on to start building our own apps.
In this lesson, we will explore how user input is captured. We will then start to develop our own apps by decomposing the task into more managable steps.
In this lesson, we will spend time developing our apps further. We will use our decomposed steps and success criteria to help continue with this project.
In this lesson, we will be introduced to the concept of event-driven programming and applying this paradigm to the app that we started to develop in the previous lesson.
In this lesson, we will complete and evaluate our app development project. Once our apps are complete, we will evaluate their success, both against our own criteria and by answering a short set of questions.
In this lesson, we will be introduced to the purpose of the unit: to create a mobile app. Over the next two lessons we will develop our first app together "Tappy Tap App" and start by decomposing the problem, using success criteria to help us do this.
In this lesson, we will explore the prefixes used for measuring size, such as 'kilo-', 'mega-', 'giga-', and 'tera-'. We will revisit digital computing devices using binary digits to represent all information (including programs).
In this lesson, we will build upon using a decimal numbering system, in order to draw analogies with how numbers can be represented using binary. We will convert between binary and decimal.
In this lesson, we will grasp what binary digits are by associating them with familiar sets of symbols such as letters and decimal digits. We will solve simple problems that reinforce the connection between (alphanumeric) information and its binary representation.
In this lesson, we will complete a set of tasks followed by a puzzle activity that utilises conversion between binary and decimal.
