Unit 2: Algorithms Unit 3: Programming Unit 4: Data representation
Des idées divertissement au-delà de MovieBox
Nous mettons aussi en avant des destinations partenaires pour les fans de jeux casual et de mini-dramas. Ouvrez l'une ou l'autre en un clic.
Vous aimerez aussi
Primary 1 English
Signal in catalog
Alphabet (ABC) Songs by CoComelon
Signal in catalog
CocoMelon | Little Baby Bum | Blippi - Nursery Rhymes & Kids TV Shows
Signal in catalog
CoComelon - Happy Holidays
Signal in catalog
Kids Songs by CoComelon
Signal in catalog
CoComelon
Signal in catalog
Learn English With Disney Movies
Signal in catalog
ABC Songs for Kids - CoComelon Nursery Rhymes
Signal in catalog
KS3 Computing
Signal in catalog
KS2 Computing
Signal in catalog
Year6 Computing
Signal in catalog
Year1 Computing
Signal in catalog
SS 1 Mathematics
Signal in catalog
Primary 6 English
Signal in catalog
JS 2 Mathematics
Signal in catalog
BabyBus Best Nursery Rhymes, Kids Songs, and Cartoon for Kids!
Signal in catalog
BabyBus | Learning Vehicles Song | Car Songs | Cars for Kids | Nursery Rhymes | Baby Cartoon
Signal in catalog
Educational Videos for Children - Lingokids
Signal in catalog
The Original CoComelon Alphabet Series
Signal in catalog
CoComelon For Journeys
Signal in catalog
Masha and the Bear 📱 Shorts!
Signal in catalog
CoComelon Dance Party | Dance Along & Kids Songs
Signal in catalog
Primary 2 English
Signal in catalog
CoComelon Dance Party - Mix
Signal in catalog
Commentaires
6 commentaires
Computers use binary to process data. There are simple techniques to convert between binary and denary and to add two binary numbers together.
When designing programs, there may be some instructions that need repeating. This is known as iteration, and is implemented in programming using FOR and WHILE statements.
When designing programs, there are often points where a decision must be made. This decision is known as selection, and is implemented in programming using IF statements.
When designing algorithms, there may be some steps that need repeating. This is known as iteration, and can be displayed in pseudocode or flowcharts.
When designing algorithms, there are many steps where decisions must be made. This decision is known as selection, and can be displayed in pseudocode or flowcharts.
When designing algorithms, it is important to make sure that all the steps are presented in the correct order. This is known as sequencing, and can be displayed in pseudocode or flowcharts.
